Pacoteflash.events
Classepublic class MouseEvent
HerançaMouseEvent Inheritance Event Inheritance Object
Subclasses AutomationDragEvent, ChartEvent, ChartItemEvent, DragEvent, FlexMouseEvent, LegendMouseEvent, NativeDragEvent

A MouseEvent object is dispatched into the event flow whenever mouse events occur. A mouse event is usually generated by a user input device, such as a mouse or a trackball, that uses a pointer.

When nested nodes are involved, mouse events target the deepest possible nested node that is visible in the display list. This node is called the target node. To have a target node's ancestor receive notification of a mouse event, use EventDispatcher.addEventListener() on the ancestor node with the type parameter set to the specific mouse event you want to detect.

Veja Exemplos



Propriedades Públicas
 PropriedadeDefinido por
  altKey : Boolean
Indicates whether the Alt key is active (true) or inactive (false).
MouseEvent
 Inheritedbubbles : Boolean
[read-only] Indicates whether an event is a bubbling event.
Event
  buttonDown : Boolean
Indicates whether the primary mouse button is pressed (true) or not (false).
MouseEvent
 Inheritedcancelable : Boolean
[read-only] Indicates whether the behavior associated with the event can be prevented.
Event
  clickCount : int
[read-only] Indicates whether or not the mouse down event is part of a multi-click sequence.
MouseEvent
  commandKey : Boolean
Indicates whether the command key is activated.
MouseEvent
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  controlKey : Boolean
Indicates whether the ctrl key is activated.
MouseEvent
  ctrlKey : Boolean
Indicates whether the Control key is active (true) or inactive (false).
MouseEvent
 InheritedcurrentTarget : Object
[read-only] The object that is actively processing the Event object with an event listener.
Event
  delta : int
Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel.
MouseEvent
 InheritedeventPhase : uint
[read-only] The current phase in the event flow.
Event
  localX : Number
The horizontal coordinate at which the event occurred relative to the containing sprite.
MouseEvent
  localY : Number
The vertical coordinate at which the event occurred relative to the containing sprite.
MouseEvent
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
  relatedObject : InteractiveObject
A reference to a display list object that is related to the event.
MouseEvent
  shiftKey : Boolean
Indicates whether the Shift key is active (true) or inactive (false).
MouseEvent
  stageX : Number
[read-only] The horizontal coordinate at which the event occurred in global Stage coordinates.
MouseEvent
  stageY : Number
[read-only] The vertical coordinate at which the event occurred in global Stage coordinates.
MouseEvent
 Inheritedtarget : Object
[read-only] The event target.
Event
 Inheritedtype : String
[read-only] The type of event.
Event
Métodos Públicos
 MétodoDefinido por
  
MouseEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false, localX:Number, localY:Number, relatedObject:InteractiveObject = null, ctrlKey:Boolean = false, altKey:Boolean = false, shiftKey:Boolean = false, buttonDown:Boolean = false, delta:int = 0, commandKey:Boolean = false, controlKey:Boolean = false, clickCount:int = 0)
Creates an Event object that contains information about mouse events.
MouseEvent
  
Creates a copy of the MouseEvent object and sets the value of each property to match that of the original.
MouseEvent
 Inherited
formatToString(className:String, ... arguments):String
A utility function for implementing the toString() method in your custom Event class.
Event
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Checks whether the preventDefault() method has been called on the event.
Event
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Cancels an event's default behavior if that behavior can be canceled.
Event
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow.
Event
 Inherited
Prevents processing of any event listeners in nodes subsequent to the current node in the event flow.
Event
  
Returns a string that contains all the properties of the MouseEvent object.
MouseEvent
  
Instructs Flash Player or the Adobe Integrated Runtime (AIR) to render after processing of this event completes, if the display list has been modified.
MouseEvent
 Inherited
Returns the primitive value of the specified object.
Object
Constantes públicas
 ConstanteDefinido por
 InheritedACTIVATE : String = "activate"
[static] The Event.ACTIVATE constant defines the value of the type property of an activate event object.
Event
 InheritedADDED : String = "added"
[static] The Event.ADDED constant defines the value of the type property of an added event object.
Event
 InheritedADDED_TO_STAGE : String = "addedToStage"
[static] The Event.ADDED_TO_STAGE constant defines defines the value of the type property of an addedToStage event object.
Event
 InheritedCANCEL : String = "cancel"
[static] The Event.CANCEL constant defines the value of the type property of a cancel event object.
Event
 InheritedCHANGE : String = "change"
[static] The Event.CHANGE constant defines defines the value of the type property of a change event object.
Event
  CLICK : String = "click"
[static] Defines the value of the type property of a click event object.
MouseEvent
 InheritedCLOSE : String = "close"
[static] The Event.CLOSE constant defines the value of the type property of a close event object.
Event
 InheritedCLOSING : String = "closing"
[static] The Event.CLOSING constant defines the value of the type property of a closing event object.
Event
 InheritedCOMPLETE : String = "complete"
[static] The Event.COMPLETE constant defines the value of the type property of a complete event object.
Event
 InheritedCONNECT : String = "connect"
[static] The Event.CONNECT constant defines the value of the type property of a connect event object.
Event
  CONTEXT_MENU : String = "contextMenu"
[static] The InteractiveIconMouseEvent.CONTEXT_MENU constant defines the value of the type property of a contextMenu event object.
MouseEvent
 InheritedDEACTIVATE : String = "deactivate"
[static] The Event.DEACTIVATE constant defines the value of the type property of a deactivate event object.
Event
 InheritedDISPLAYING : String = "displaying"
[static] Defines the value of the type property of a displaying event object.
Event
  DOUBLE_CLICK : String = "doubleClick"
[static] Defines the value of the type property of a doubleClick event object.
MouseEvent
 InheritedENTER_FRAME : String = "enterFrame"
[static] The Event.ENTER_FRAME constant defines the value of the type property of an enterFrame event object.
Event
 InheritedEXITING : String = "exiting"
[static] The Event.EXITING constant defines the value of the type property of a exiting event object.
Event
 InheritedFULLSCREEN : String = "fullScreen"
[static] The Event.FULL_SCREEN constant defines the value of the type property of a fullScreen event object.
Event
 InheritedHTML_BOUNDS_CHANGE : String = "htmlBoundsChange"
[static] The Event.HTML_BOUNDS_CHANGE constant defines the value of the type property of an htmlBoundsChange event object.
Event
 InheritedHTML_DOM_INITIALIZE : String = "htmlDOMInitialize"
[static] The Event.HTML_DOM_INITIALIZE constant defines the value of the type property of a htmlDOMInitialize event object.
Event
 InheritedHTML_RENDER : String = "htmlRender"
[static] The Event.HTML_RENDER constant defines the value of the type property of an htmlRender event object.
Event
 InheritedID3 : String = "id3"
[static] The Event.ID3 constant defines the value of the type property of an id3 event object.
Event
 InheritedINIT : String = "init"
[static] The Event.INIT constant defines the value of the type property of an init event object.
Event
 InheritedLOCATION_CHANGE : String = "locationChange"
[static] The Event.LOCATION_CHANGE constant defines the value of the type property of a locationChange event object.
Event
  MIDDLE_CLICK : String = "middleClick"
[static] Defines the value of the type property of a middleClick event object.
MouseEvent
  MIDDLE_MOUSE_DOWN : String = "middleMouseDown"
[static] Defines the value of the type property of a middleMouseDown event object.
MouseEvent
  MIDDLE_MOUSE_UP : String = "middleMouseUp"
[static] Defines the value of the type property of a middleMouseUp event object.
MouseEvent
  MOUSE_DOWN : String = "mouseDown"
[static] Defines the value of the type property of a mouseDown event object.
MouseEvent
 InheritedMOUSE_LEAVE : String = "mouseLeave"
[static] The Event.MOUSE_LEAVE constant defines the value of the type property of a mouseLeave event object.
Event
  MOUSE_MOVE : String = "mouseMove"
[static] Defines the value of the type property of a mouseMove event object.
MouseEvent
  MOUSE_OUT : String = "mouseOut"
[static] Defines the value of the type property of a mouseOut event object.
MouseEvent
  MOUSE_OVER : String = "mouseOver"
[static] Defines the value of the type property of a mouseOver event object.
MouseEvent
  MOUSE_UP : String = "mouseUp"
[static] Defines the value of the type property of a mouseUp event object.
MouseEvent
  MOUSE_WHEEL : String = "mouseWheel"
[static] Defines the value of the type property of a mouseWheel event object.
MouseEvent
 InheritedNETWORK_CHANGE : String = "networkChange"
[static] The Event.NETWORK_CHANGE constant defines the value of the type property of a networkChange event object.
Event
 InheritedOPEN : String = "open"
[static] The Event.OPEN constant defines the value of the type property of an open event object.
Event
 InheritedREMOVED : String = "removed"
[static] The Event.REMOVED constant defines the value of the type property of a removed event object.
Event
 InheritedREMOVED_FROM_STAGE : String = "removedFromStage"
[static] The Event.REMOVED_FROM_STAGE constant defines the value of the type property of a removedFromStage event object.
Event
 InheritedRENDER : String = "render"
[static] The Event.RENDER constant defines the value of the type property of a render event object.
Event
 InheritedRESIZE : String = "resize"
[static] The Event.RESIZE constant defines the value of the type property of a resize event object.
Event
  RIGHT_CLICK : String = "rightClick"
[static] Defines the value of the type property of a rightClick event object.
MouseEvent
  RIGHT_MOUSE_DOWN : String = "rightMouseDown"
[static] Defines the value of the type property of a rightMouseDown event object.
MouseEvent
  RIGHT_MOUSE_UP : String = "rightMouseUp"
[static] Defines the value of the type property of a rightMouseUp event object.
MouseEvent
  ROLL_OUT : String = "rollOut"
[static] Defines the value of the type property of a rollOut event object.
MouseEvent
  ROLL_OVER : String = "rollOver"
[static] Defines the value of the type property of a rollOver event object.
MouseEvent
 InheritedSCROLL : String = "scroll"
[static] The Event.SCROLL constant defines the value of the type property of a scroll event object.
Event
 InheritedSELECT : String = "select"
[static] The Event.SELECT constant defines the value of the type property of a select event object.
Event
 InheritedSOUND_COMPLETE : String = "soundComplete"
[static] The Event.SOUND_COMPLETE constant defines the value of the type property of a soundComplete event object.
Event
 InheritedTAB_CHILDREN_CHANGE : String = "tabChildrenChange"
[static] The Event.TAB_CHILDREN_CHANGE constant defines the value of the type property of a tabChildrenChange event object.
Event
 InheritedTAB_ENABLED_CHANGE : String = "tabEnabledChange"
[static] The Event.TAB_ENABLED_CHANGE constant defines the value of the type property of a tabEnabledChange event object.
Event
 InheritedTAB_INDEX_CHANGE : String = "tabIndexChange"
[static] The Event.TAB_INDEX_CHANGE constant defines the value of the type property of a tabIndexChange event object.
Event
 InheritedUNLOAD : String = "unload"
[static] The Event.UNLOAD constant defines the value of the type property of an unload event object.
Event
 InheritedUSER_IDLE : String = "userIdle"
[static] The Event.USER_IDLE constant defines the value of the type property of a userIdle event object.
Event
 InheritedUSER_PRESENT : String = "userPresent"
[static] The Event.USER_PRESENT constant defines the value of the type property of a userPresent event object.
Event
Detalhes da propriedade
altKeypropriedade
altKey:Boolean  [read-write]

Indicates whether the Alt key is active (true) or inactive (false). Supported for Windows operating systems only.


Implementação
    public function get altKey():Boolean
    public function set altKey(value:Boolean):void
buttonDownpropriedade 
buttonDown:Boolean  [read-write]

Indicates whether the primary mouse button is pressed (true) or not (false).


Implementação
    public function get buttonDown():Boolean
    public function set buttonDown(value:Boolean):void
clickCountpropriedade 
clickCount:int  [read-only]

Indicates whether or not the mouse down event is part of a multi-click sequence. This parameter will be zero for all mouse events other than MouseEvent.mouseDown, MouseEvent.middleMouseDown, and MouseEvent.rightMouseDown. Listening for single clicks, double clicks, or any multi-click sequence is possible with the clickCount parameter. For exemplo, An initial MouseEvent.mouseDown will have a clickCount of 1, and the second MouseEvent.mouseDown in a double-click sequence will have a clickCount of 2. If the mouse moves sufficiently or the multi-click sequence is interrupted for some reason, then the next MouseEvent.mouseDown will have a clickCount of 1. The doubleClick event will continue to fire as expected.


Implementação
    public function get clickCount():int
commandKeypropriedade 
commandKey:Boolean  [read-write]

Indicates whether the command key is activated. Mac only. The value of property commandKey will have the same value as property ctrlKey on the Mac. Always false on Windows.


Implementação
    public function get commandKey():Boolean
    public function set commandKey(value:Boolean):void
controlKeypropriedade 
controlKey:Boolean  [read-write]

Indicates whether the ctrl key is activated.


Implementação
    public function get controlKey():Boolean
    public function set controlKey(value:Boolean):void
ctrlKeypropriedade 
ctrlKey:Boolean  [read-write]

Indicates whether the Control key is active (true) or inactive (false). On Macintosh computers, you must use this property to represent the Command key.


Implementação
    public function get ctrlKey():Boolean
    public function set ctrlKey(value:Boolean):void
deltapropriedade 
delta:int  [read-write]

Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. A positive delta value indicates an upward scroll; a negative value indicates a downward scroll. Typical values are 1 to 3, but faster rotation may produce larger values. This setting depends on the device and operating system and is usually configurable by the user. This property applies only to the MouseEvent.mouseWheel event.


Implementação
    public function get delta():int
    public function set delta(value:int):void
localXpropriedade 
localX:Number  [read-write]

The horizontal coordinate at which the event occurred relative to the containing sprite.


Implementação
    public function get localX():Number
    public function set localX(value:Number):void

Exemplo
How to use examples
Please see the MOUSE_MOVE constant's exemplo for an illustration of how to use this property.
localYpropriedade 
localY:Number  [read-write]

The vertical coordinate at which the event occurred relative to the containing sprite.


Implementação
    public function get localY():Number
    public function set localY(value:Number):void

Exemplo
How to use examples
Please see the MOUSE_MOVE constant's exemplo for an illustration of how to use this property.
relatedObjectpropriedade 
relatedObject:InteractiveObject  [read-write]

A reference to a display list object that is related to the event. For exemplo, when a mouseOut event occurs, relatedObject represents the display list object to which the pointing device now points. This property applies only to the mouseOut and mouseOver events.


Implementação
    public function get relatedObject():InteractiveObject
    public function set relatedObject(value:InteractiveObject):void
shiftKeypropriedade 
shiftKey:Boolean  [read-write]

Indicates whether the Shift key is active (true) or inactive (false).


Implementação
    public function get shiftKey():Boolean
    public function set shiftKey(value:Boolean):void
stageXpropriedade 
stageX:Number  [read-only]

The horizontal coordinate at which the event occurred in global Stage coordinates. This property is calculated when the localX property is set.


Implementação
    public function get stageX():Number

Exemplo
How to use examples
Please see the MOUSE_MOVE constant's exemplo for an illustration of how to use this property.
stageYpropriedade 
stageY:Number  [read-only]

The vertical coordinate at which the event occurred in global Stage coordinates. This property is calculated when the localY property is set.


Implementação
    public function get stageY():Number

Exemplo
How to use examples
Please see the MOUSE_MOVE constant's exemplo for an illustration of how to use this property.
Detalhes do construtor
MouseEvent()Construtor
public function MouseEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false, localX:Number, localY:Number, relatedObject:InteractiveObject = null, ctrlKey:Boolean = false, altKey:Boolean = false, shiftKey:Boolean = false, buttonDown:Boolean = false, delta:int = 0, commandKey:Boolean = false, controlKey:Boolean = false, clickCount:int = 0)

Creates an Event object that contains information about mouse events. Event objects are passed as parameters to event listeners.

Parâmetros
type:String — The type of the event. Possible values are: MouseEvent.CLICK, MouseEvent.DOUBLE_CLICK, MouseEvent.MOUSE_DOWN, MouseEvent.MOUSE_MOVE, MouseEvent.MOUSE_OUT, MouseEvent.MOUSE_OVER, MouseEvent.MOUSE_UP, MouseEvent.MIDDLE_CLICK, MouseEvent.MIDDLE_MOUSE_DOWN, MouseEvent.MIDDLE_MOUSE_UP, MouseEvent.RIGHT_CLICK, MouseEvent.RIGHT_MOUSE_DOWN, MouseEvent.RIGHT_MOUSE_UP, MouseEvent.MOUSE_WHEEL, MouseEvent.ROLL_OUT, and MouseEvent.ROLL_OVER.
 
bubbles:Boolean (default = true) — Determines whether the Event object participates in the bubbling phase of the event flow.
 
cancelable:Boolean (default = false) — Determines whether the Event object can be canceled.
 
localX:Number — The horizontal coordinate at which the event occurred relative to the containing sprite.
 
localY:Number — The vertical coordinate at which the event occurred relative to the containing sprite.
 
relatedObject:InteractiveObject (default = null) — The complementary InteractiveObject instance that is affected by the event. For exemplo, when a mouseOut event occurs, relatedObject represents the display list object to which the pointing device now points.
 
ctrlKey:Boolean (default = false) — Indicates whether the Control key is activated.
 
altKey:Boolean (default = false) — Indicates whether the Alt key is activated (Windows only).
 
shiftKey:Boolean (default = false) — Indicates whether the Shift key is activated.
 
buttonDown:Boolean (default = false) — Indicates whether the primary mouse button is pressed.
 
delta:int (default = 0) — Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. A positive delta value indicates an upward scroll; a negative value indicates a downward scroll. Typical values are 1 to 3, but faster rotation may produce larger values. This parameter is used only for the MouseEvent.mouseWheel event.
 
commandKey:Boolean (default = false) — Indicates whether the Command key is activated (Mac only). This parameter is used only for the MouseEvent.click, MouseEvent.mouseDown, MouseEvent.mouseUp, MouseEvent.middleClick, MouseEvent.middleMouseDown, MouseEvent.middleMouseUp, MouseEvent.rightClick, MouseEvent.rightMouseDown, MouseEvent.rightMouseUp, and MouseEvent.doubleClick events.
 
controlKey:Boolean (default = false) — Indicates whether the Ctrl key is activated. This parameter is used only for the MouseEvent.click, MouseEvent.mouseDown, MouseEvent.mouseUp, MouseEvent.middleClick, MouseEvent.middleMouseDown, MouseEvent.middleMouseUp, MouseEvent.rightClick, MouseEvent.rightMouseDown, MouseEvent.rightMouseUp, and MouseEvent.doubleClick events.
 
clickCount:int (default = 0) — Indicates whether or not the mouse down event is part of a multi-click sequence. This parameter will be zero for all mouse events other than MouseEvent.mouseDown, MouseEvent.middleMouseDown, and MouseEvent.rightMouseDown. Listening for single clicks, double clicks, or any multi-click sequence is possible with the clickCount parameter.
Detalhes do método
clone()método
public override function clone():Event

Creates a copy of the MouseEvent object and sets the value of each property to match that of the original.

Retorna
Event — A new MouseEvent object with property values that match those of the original.
toString()método 
public override function toString():String

Returns a string that contains all the properties of the MouseEvent object. The string is in the following format:

[MouseEvent type=value bubbles=value cancelable=value ... delta=value]

Retorna
String — A string that contains all the properties of the MouseEvent object.
updateAfterEvent()método 
public function updateAfterEvent():void

Instructs Flash Player or the Adobe Integrated Runtime (AIR) to render after processing of this event completes, if the display list has been modified.

Detalhes da constante
CLICKConstante
public static const CLICK:String = "click"

Defines the value of the type property of a click event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; there is no default behavior to cancel.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Veja também

CONTEXT_MENUConstante 
public static const CONTEXT_MENU:String = "contextMenu"

The InteractiveIconMouseEvent.CONTEXT_MENU constant defines the value of the type property of a contextMenu event object.

This event has the following properties:

PropriedadeValor
bubblestrue
cancelabletrue
screenXThe X position in screen coordinates of the click.
screenYThe Y position in screen coordinates of the click.

Veja também

DOUBLE_CLICKConstante 
public static const DOUBLE_CLICK:String = "doubleClick"

Defines the value of the type property of a doubleClick event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; there is no default behavior to cancel.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Veja também

MIDDLE_CLICKConstante 
public static const MIDDLE_CLICK:String = "middleClick"

Defines the value of the type property of a middleClick event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the middle mouse button is pressed; false otherwise.
cancelablefalse; there is no default behavior to cancel.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Veja também

MIDDLE_MOUSE_DOWNConstante 
public static const MIDDLE_MOUSE_DOWN:String = "middleMouseDown"

Defines the value of the type property of a middleMouseDown event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the middle mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl key is active; false if it is inactive.
clickCountCount of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Veja também


Exemplo
How to use examples
Please see the MOUSE_MOVE constant's exemplo for an illustration of how to use this constant.
MIDDLE_MOUSE_UPConstante 
public static const MIDDLE_MOUSE_UP:String = "middleMouseUp"

Defines the value of the type property of a middleMouseUp event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the middle mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Veja também


Exemplo
How to use examples
Please see the MOUSE_MOVE constant's exemplo for an illustration of how to use this constant.
MOUSE_DOWNConstante 
public static const MOUSE_DOWN:String = "mouseDown"

Defines the value of the type property of a mouseDown event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl key is active; false if it is inactive.
clickCountCount of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

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MOUSE_MOVEConstante 
public static const MOUSE_MOVE:String = "mouseMove"

Defines the value of the type property of a mouseMove event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

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MOUSE_OUTConstante 
public static const MOUSE_OUT:String = "mouseOut"

Defines the value of the type property of a mouseOut event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
relatedObjectThe display list object to which the pointing device now points.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

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MOUSE_OVERConstante 
public static const MOUSE_OVER:String = "mouseOver"

Defines the value of the type property of a mouseOver event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
relatedObjectThe display list object to which the pointing device was pointing.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

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MOUSE_UPConstante 
public static const MOUSE_UP:String = "mouseUp"

Defines the value of the type property of a mouseUp event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

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Exemplo
How to use examples
Please see the MOUSE_MOVE constant's exemplo for an illustration of how to use this constant.
MOUSE_WHEELConstante 
public static const MOUSE_WHEEL:String = "mouseWheel"

Defines the value of the type property of a mouseWheel event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
deltaThe number of lines that that each notch on the mouse wheel represents.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

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RIGHT_CLICKConstante 
public static const RIGHT_CLICK:String = "rightClick"

Defines the value of the type property of a rightClick event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the right mouse button is pressed; false otherwise.
cancelablefalse; there is no default behavior to cancel.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

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RIGHT_MOUSE_DOWNConstante 
public static const RIGHT_MOUSE_DOWN:String = "rightMouseDown"

Defines the value of the type property of a rightMouseDown event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the right mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl key is active; false if it is inactive.
clickCountCount of the number of mouse clicks to indicate whether the event is part of a multi-click sequence.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Veja também


Exemplo
How to use examples
Please see the MOUSE_MOVE constant's exemplo for an illustration of how to use this constant.
RIGHT_MOUSE_UPConstante 
public static const RIGHT_MOUSE_UP:String = "rightMouseUp"

Defines the value of the type property of a rightMouseUp event object.

This event has the following properties:

PropriedadeValor
bubblestrue
buttonDowntrue if the right mouse button is pressed; false otherwise.
cancelablefalse; the default behavior cannot be canceled.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
commandKeytrue on the Mac if the Command key is active; false if it is inactive. Always false on Windows.
controlKeytrue if the Ctrl key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Veja também


Exemplo
How to use examples
Please see the MOUSE_MOVE constant's exemplo for an illustration of how to use this constant.
ROLL_OUTConstante 
public static const ROLL_OUT:String = "rollOut"

Defines the value of the type property of a rollOut event object.

This event has the following properties:

PropriedadeValor
bubblesfalse
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; there is no default behavior to cancel.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
relatedObjectThe display list object to which the pointing device now points.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

Veja também

ROLL_OVERConstante 
public static const ROLL_OVER:String = "rollOver"

Defines the value of the type property of a rollOver event object.

This event has the following properties:

PropriedadeValor
bubblesfalse
buttonDowntrue if the primary mouse button is pressed; false otherwise.
cancelablefalse; there is no default behavior to cancel.
ctrlKeytrue if the Control key is active; false if it is inactive.
currentTargetThe object that is actively processing the Event object with an event listener.
relatedObjectThe display list object to which the pointing device was pointing.
localXThe horizontal coordinate at which the event occurred relative to the containing sprite.
localYThe vertical coordinate at which the event occurred relative to the containing sprite.
shiftKeytrue if the Shift key is active; false if it is inactive.
stageXThe horizontal coordinate at which the event occurred in global stage coordinates.
stageYThe vertical coordinate at which the event occurred in global stage coordinates.
targetThe InteractiveObject instance under the pointing device. The target is not always the object in the display list that registered the event listener. Use the currentTarget property to access the object in the display list that is currently processing the event.

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Exemplos How to use examples
MouseEventExample.as

The following exemplo uses the MouseEventExample and ChildSprite classes to show how mouse events are dispatched using a simple image. This exemplo carries out the following tasks:
  1. The exemplo declares properties for the size (100 x 100 pixels) and the background color (orange) for later use in drawing the square.
  2. The constructor creates a new ChildSprite object child. Its constructor first draws an orange 100 x 100 pixel square at coordinates (0,0) by calling its draw() method and then adds seven event listeners/subscribers.
    • click/clickHandler(): Dispatched when the user single-clicks with the left mouse button over the square.
    • doubleClick/doubleClickHandler(): Dispatched when the user double-clicks the left mouse button over the square.
    • mouseDown/mouseDownHandler(): When the ChildSprite object (the orange square) is clicked, a trace() message is printed to the screen, and then ChildSprite.draw() is called, which draws a dark yellow square in place of the light blue one drawn in mouseOverHandler(). The mouseDownHandler() method also adds a mouseMoveevent listener and the mouseMoveHandler() subscriber (described below), which processes the mouse moves. Then the startDrag() method is called, which allows the Sprite object to be dragged.
    • mouseOut/mouseOutHandler(): Dispatched whenever the pointer leaves the square area. The draw() method is called to return the square to its normal size and color.
    • mouseOver/mouseOverHandler(): Dispatched when the mouse pointer is over the square. This method redraws the square so that it is larger and its background color is dark yellow.
    • mouseUp/mouseUpHandler(): When the user releases the mouse button, the mouseMove event listener is removed and stopDrag is called, which freezes the square in place.
    • mouseMove/mouseMoveHandler(): As long as the user is pressing the left mouse button, this method instructs Flash Player to continuously redraw the orange square.
    • mouseWheel/mouseWheelHandler(): Dispatched when the user rotates the mouse wheel over the square.
  3. The ChildSprite instance child is then added to the display list by means of addChild(), which promptly draws the orange square.

Notes:

package {
    import flash.display.Sprite;

    public class MouseEventExample extends Sprite {
        private var size:uint = 100;
        private var bgColor:uint = 0xFFCC00;

        public function MouseEventExample() {
            var child:ChildSprite = new ChildSprite();
            addChild(child);
        }
    }
}

import flash.display.Sprite;
import flash.events.MouseEvent;

class ChildSprite extends Sprite {
    private var size:uint = 50;
    private var overSize:uint = 60;
    private var backgroundColor:uint = 0xFFCC00;
    private var overColor:uint = 0xCCFF00;
    private var downColor:uint = 0x00CCFF;

    public function ChildSprite() {
        draw(size, size, backgroundColor);
        addEventListener(MouseEvent.CLICK, clickHandler);
        addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler);
        addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
        addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
        addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
        addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
        addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler);
    }

    private function draw(w:uint, h:uint, bgColor:uint):void {
        graphics.clear();
        graphics.beginFill(bgColor);
        graphics.drawRect(0, 0, w, h);
        graphics.endFill();
    }

    private function clickHandler(event:MouseEvent):void {
        trace("clickHandler");
    }

    private function doubleClickHandler(event:MouseEvent):void {
        trace("doubleClickHandler");
    }

    private function mouseDownHandler(event:MouseEvent):void {
        trace("mouseDownHandler");
        draw(overSize, overSize, downColor);

        var sprite:Sprite = Sprite(event.target);
        sprite.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        sprite.startDrag();
    }

    private function mouseMoveHandler(event:MouseEvent):void {
        trace("mouseMoveHandler");
        event.updateAfterEvent();
    }

    private function mouseOutHandler(event:MouseEvent):void {
        trace("mouseOutHandler");
        draw(size, size, backgroundColor);
    }

    private function mouseOverHandler(event:MouseEvent):void {
        trace("mouseOverHandler");
        draw(overSize, overSize, overColor);
    }

    private function mouseWheelHandler(event:MouseEvent):void {
        trace("mouseWheelHandler delta: " + event.delta);
    }

    private function mouseUpHandler(event:MouseEvent):void {
        trace("mouseUpHandler");
        var sprite:Sprite = Sprite(event.target);
        sprite.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        sprite.stopDrag();
        draw(overSize, overSize, overColor);
    }
}