Pacoteflash.filters
Classepublic final class BitmapFilterQuality
HerançaBitmapFilterQuality Inheritance Object

The BitmapFilterQuality class contains values to set the rendering quality of a BitmapFilter object.

Veja Exemplos

Veja também

BevelFilter
BlurFilter
GlowFilter
DropShadowFilter
GradientBevelFilter
GradientGlowFilter


Propriedades Públicas
 PropriedadeDefinido por
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
Métodos Públicos
 MétodoDefinido por
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Constantes públicas
 ConstanteDefinido por
  HIGH : int = 3
[static] Defines the high quality filter setting.
BitmapFilterQuality
  LOW : int = 1
[static] Defines the low quality filter setting.
BitmapFilterQuality
  MEDIUM : int = 2
[static] Defines the medium quality filter setting.
BitmapFilterQuality
Detalhes da constante
HIGHConstante
public static const HIGH:int = 3

Defines the high quality filter setting.

LOWConstante 
public static const LOW:int = 1

Defines the low quality filter setting.

MEDIUMConstante 
public static const MEDIUM:int = 2

Defines the medium quality filter setting.

Exemplos How to use examples
BitmapFilterQualityExample.as

The following exemplo draws a gray square and applies a BevelFilter object to it. The exemplo sets the quality property by using the constant BitmapFilterQuality.HIGH.

package {
    import flash.display.Sprite;
    import flash.filters.BevelFilter;
    import flash.filters.BitmapFilter;
    import flash.filters.BitmapFilterQuality;
    import flash.filters.BitmapFilterType;

    public class BitmapFilterQualityExample extends Sprite {
        private var bgColor:uint = 0x999999;
        private var size:uint    = 80;
        private var offset:uint  = 50;

        public function BitmapFilterQualityExample() {
            draw();
            var filter:BitmapFilter = getBitmapFilter();
            var myFilters:Array = new Array();
            myFilters.push(filter);
            filters = myFilters;
        }

        private function getBitmapFilter():BitmapFilter {
            var distance:Number       = 5;
            var angleInDegrees:Number = 45;
            var highlightColor:Number = 0xCCCCCC;
            var highlightAlpha:Number = 0.8;
            var shadowColor:Number    = 0x808080;
            var shadowAlpha:Number    = 0.8;
            var blurX:Number          = 5;
            var blurY:Number          = 5;
            var strength:Number       = 5;
            var quality:Number        = BitmapFilterQuality.HIGH;
            var type:String           = BitmapFilterType.INNER;
            var knockout:Boolean      = false;

            return new BevelFilter(distance,
                                   angleInDegrees,
                                   highlightColor,
                                   highlightAlpha,
                                   shadowColor,
                                   shadowAlpha,
                                   blurX,
                                   blurY,
                                   strength,
                                   quality,
                                   type,
                                   knockout);
        }

        private function draw():void {
            graphics.beginFill(bgColor);
            graphics.drawRect(offset, offset, size, size);
            graphics.endFill();
        }
    }
}