| Pacote | flash.system |
| Classe | public final class System |
| Herança | System Object |
Additional properties and methods are in other classes within the flash.system package: the Capabilities class, the IME class, and the Security class.
This class contains only static methods and properties. You cannot create new instances of the System class.
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| Propriedade | Definido por | ||
|---|---|---|---|
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | |
| ime : IME
[static] [read-only]
The currently installed system IME.
| System | ||
![]() | prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | |
| totalMemory : uint
[static] [read-only]
The amount of memory (in bytes) currently in use by Adobe®
Flash® Player or the Adobe® Integrated Runtime (AIR™).
| System | ||
| useCodePage : Boolean
[static]
A Boolean value that determines which code page to use to interpret external text files.
| System | ||
| Método | Definido por | ||
|---|---|---|---|
|
[static]
Closes the Flash player.
| System | ||
|
[static]
Forces the garbage collection process.
| System | ||
![]() |
Indicates whether an object has a specified property defined.
| Object | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | |
|
[static]
Pauses the Flash player or the AIR Debug Launcher (ADL).
| System | ||
![]() |
Indicates whether the specified property exists and is enumerable.
| Object | |
|
[static]
Resumes the Flash player after using System.pause().
| System | ||
|
[static]
Replaces the contents of the Clipboard with a specified text string.
| System | ||
![]() |
Sets the availability of a dynamic property for loop operations.
| Object | |
![]() |
Returns the string representation of the specified object.
| Object | |
![]() |
Returns the primitive value of the specified object.
| Object | |
| ime | propriedade |
ime:IME [read-only]
The currently installed system IME.
To register for imeComposition events, call
addEventListener() on this instance.
public static function get ime():IME
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| totalMemory | propriedade |
totalMemory:uint [read-only] The amount of memory (in bytes) currently in use by Adobe® Flash® Player or the Adobe® Integrated Runtime (AIR™).
public static function get totalMemory():uint
| useCodePage | propriedade |
useCodePage:Boolean [read-write]
A Boolean value that determines which code page to use to interpret external text files.
When the property is set to false, external text files are interpretted as Unicode.
(These files must be encoded as Unicode when you save them.) When the property is set to
true, external text files are interpretted using the traditional code page of the
operating system running the player. The default value of useCodePage is false.
Text that you load as an external file (using Loader.load(), the URLLoader class or
URLStream) must have been saved as Unicode in order for the application to recognize it
as Unicode. To encode external files as Unicode, save the files in an application that
supports Unicode, such as Notepad on Windows.
If you load external text files that are not Unicode-encoded, set useCodePage to true.
Add the following as the first line of code in the file that
is loading the data:
System.useCodePage = true;
When this code is present, Flash Player interprets external text using the traditional code page of the operating system. This is generally CP1252 for an English Windows operating system and Shift-JIS for a Japanese operating system.
If you set useCodePage to true, remember that the
traditional code page of the operating system running the player must include
the characters used in your external text file in order to display your text.
For exemplo, if you load an external text file that contains Chinese characters,
those characters cannot display on a system that uses the CP1252 code page because
that code page does not include Chinese characters.
To ensure that users on all platforms can view external text files used in your
application, you should encode all external text files as Unicode and leave
useCodePage set to false. This way, the application
(Flash Player 6 and later) interprets the text as Unicode.
public static function get useCodePage():Boolean
public function set useCodePage(value:Boolean):void
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| exit | () | método |
public static function exit(code:uint):void
Closes the Flash player.
For the standalone Flash Player debugger version only.
Player Version: Flash Player 9 Update 3 or the AIR Debug Launcher (ADL).
Parâmetros
code:uint — A value to pass to the operating system. Typically, if
the process exits normally, the value is 0.
|
| gc | () | método |
public static function gc():void
Forces the garbage collection process.
For Flash Player debugger version only.
Player Version: Flash Player 9 Update 3 or the AIR Debug Launcher (ADL).
| pause | () | método |
public static function pause():void
Pauses the Flash player or the AIR Debug Launcher (ADL). After calling this method, nothing in the player continues except the delivery of Socket events.
For Flash Player debugger version or the AIR Debug Launcher (ADL) only.
Player Version: Flash Player 9 Update 3.
| resume | () | método |
public static function resume():void
Resumes the Flash player after using System.pause().
For Flash Player debugger version or the AIR Debug Launcher (ADL) only.
Player Version: Flash Player 9 Update 3 or the AIR Debug Launcher (ADL).
| setClipboard | () | método |
public static function setClipboard(string:String):void
Replaces the contents of the Clipboard with a specified text string.
Note: Because of security concerns, it is not possible for
Flash Player content to read the contents of the system Clipboard.
In other words, there is no corresponding System.getClipboard() method.
Parâmetros
string:String — A plain-text string of characters to put on the system Clipboard, replacing its current contents (if any).
|
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System.totalMemory within a call to the
System.setClipboard() method.
package {
import flash.display.Sprite;
import flash.system.System;
public class SystemExample extends Sprite {
public function SystemExample() {
System.setClipboard("System.totalMemory: " + System.totalMemory);
}
}
}